![]() ![]() Moving/duplicating/rotating 30 objects at once is really laggy? Instead of always operating on one object they could operate on a list of objects that always contains one or more objects. It would probably be different that my way but similar. P.S Step 2 could be done an infinite number of ways, most of them easy. Step 3: Look in the list and duplicate/rotate/move whatever So whenever you need to move an object, duplicate it or rotate it look in this list. Step 2: Have a list (some type that stores forge objects) that contains all groups (like alpha) which are non-empty lists of forge objects that need to be operated on (moved/duplicated). Step 1: Give each forge object a group name (such as alpha, bravo, charlie etc). I only have first year university programming experience which has granted me a minimal understanding in object oriented programming. ![]() Well I am under the belief there is a really easy way to do this. Wait what if.I could group objects together and perform actions on those groups as if they were one object? Ohhh that's recursion! Now you're probably asking: "Dude too hard, derp, the way the source code is, derp, impossible to do." Well I still have to make each one from scratch, what a waste of time. Let's say I want to identical bases on a map. So even with these two new tools my forging experience is still slow and tedious as balls. Duplicate object (only one object at a time? lawlz) ![]() So, they gave us the following tools I am aware of:ฤก. "Our main goal was to make forging faster (something along those lines)" As quoted from one of the developers from forge: ![]()
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